Schools partner up with a company and this company pledges to donate money to a cause, chosen by students. In exchange, the company has brand displayed on the campus and app.
Each food option in the school's cafeteria gives a set of points to the student. Healthier dishes lead to more points.
The chosen group was formed by children between 13 and 16 years old. That's because on average, a child gets his or her first smartphone at 10 years old. According to Inc.com, by age 12, a full 50 percent of children have social media accounts - primarily Facebook and Instagram.
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Main section
Dish section
Embraced cause
Leaderboard
Student profile
There's a game nature to the app. This is a way to make students feel empowered by contributing to a cause. They can compete between themselves and different schools. A student can earn badges corresponding to their accomplishments and display them proudly on their social networks.
This app has a feed that shows what they and other students have chosen to eat, their number of points, earned badges, posted comments, and 'likes' from other students.
A student has their position on a leaderboard. They can also follow other students and even other schools creating a competition where everyone wins.